Feb 12, 2010, 08:08 AM // 08:08
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#41
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Desert Nomad
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Hate to quote myselft but...
Quote:
Originally Posted by Gill Halendt
Indeed. They mentioned "February", but never specify which year...
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Wonder what went wrong this time... Well, let's hope the CNY finale isn't bugged or something, since they've obviously put all their efforts in the event, like with Wintersday...
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Feb 12, 2010, 08:30 AM // 08:30
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#42
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Jungle Guide
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The FFFFFF,they split the update into two parts (pathetic in itself) and deliver the second part late. Last straw anet,you suck. Sort yourself out.
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Feb 12, 2010, 08:31 AM // 08:31
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#43
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Krytan Explorer
Join Date: Dec 2008
Guild: Wold Pirates
Profession: W/
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I give it a max of a month before there is a new meta
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Feb 12, 2010, 09:30 AM // 09:30
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#44
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Banned
Join Date: Oct 2007
Guild: N/A
Profession: D/W
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Quote:
Originally Posted by Deatgs Corrupter
I give it a max of a month before there is a new meta
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I don't think the meta's going to shift as drastically as you seem to imply.
Anet has no real drive to revive GW1, so their remaining updates for this game will probably be degraded by their disinterest in continued support.
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Feb 12, 2010, 11:52 AM // 11:52
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#45
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Quote:
Originally Posted by Apok Omen
I love how all the PvEer's in this thread are giving their billionth ultimatum to Anet if they don't get an update...
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Haha, I won't give an ultimatum for buying GW2. Just wait for the next big PvE buff... O wait, years ago when GW had its first nerfs it Anet stated that it is much easier to balance a game by adding some nerfs than it would be by adding a lot of buffs... Well, given the number of updates we had all these years I think I can safely state that it would have been just as easy to rebalance it by buffing rather than nerfing lol!
As for GW2, I think its better to follow information about that game instead of looking how things are going in GW1...
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Feb 12, 2010, 12:07 PM // 12:07
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#46
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Ascalonian Squire
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Quote:
Originally Posted by Shayne Hawke
You don't really believe that, do you?
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I do because its Anet. And I do because several skills in the pvp update were bugged.
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Feb 12, 2010, 02:29 PM // 14:29
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#47
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Desert Nomad
Join Date: Sep 2007
Location: Minnesota
Guild: [TAS]
Profession: R/
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Oh well, I'm having fun abusing SF and 600/smite. The longer the delay, the better.
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Feb 12, 2010, 02:59 PM // 14:59
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#48
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Krytan Explorer
Join Date: Dec 2008
Location: State College, Pennsylvania, United States
Guild: Zealots of Shiverpeak [ZoS]
Profession: W/
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Quote:
Originally Posted by Shayne Hawke
Still February, brah. Maybe you need to stop thinking that updates only come out on the first or second Thursday.
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first or second? more like third, fourth or never
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Feb 12, 2010, 03:31 PM // 15:31
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#49
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Krytan Explorer
Join Date: Aug 2005
Location: Connecticut USA
Guild: [ITPR]
Profession: W/
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Quote:
Originally Posted by Jensy
Farmageddon
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I lol'd! This is exactly what the next skill update will go down in the history books as, lol.
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Feb 12, 2010, 04:36 PM // 16:36
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#50
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Wilds Pathfinder
Join Date: Nov 2009
Location: The Netherlands
Guild: Not going to keep up with that anymore
Profession: R/
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Quote:
Originally Posted by FyrFytr998
I lol'd! This is exactly what the next skill update will go down in the history books as, lol.
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I highly doubt it.
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Feb 12, 2010, 04:54 PM // 16:54
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#51
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Frost Gate Guardian
Join Date: Jun 2008
Profession: R/
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After all these problems, I really wish ANET would just say, sorry no more updates, we are focusing our attention on GW2, so all people who were working on updates for GW1 have now been pulled to work on GW2 as such we now plan to release GW2 2 months earlier on X date.
Since they seem to be having a difficult time at the updates, I think this would be a better solution. No one would be getting pissed off about promised updates which don't seem to happen on time.
Now if they were to follow my suggestion, then not release GW2 on said date, that would be a whole different story.
Lets give up the updating and focus on GW2 for now.
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Feb 12, 2010, 08:44 PM // 20:44
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#52
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Krytan Explorer
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Quote:
Originally Posted by Fap
I do because its Anet. And I do because several skills in the pvp update were bugged.
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Test servers != real servers.
Just because it worked flawless on the test servers doesn't mean it will work flawless on the real servers.
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Feb 12, 2010, 08:55 PM // 20:55
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#53
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Desert Rose
Test servers != real servers.
Just because it worked flawless on the test servers doesn't mean it will work flawless on the real servers.
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Bad logic is bad.
If a skill works flawlessly in a GvG match on the test server, then it should work the same on the public server.
There is NO value in making the way things work from a gameplay or mechanics standpoint different between two different server types.
The only difference is that a test server has a much reduced load of players, who are actually going out of their way to stress test skill balances and such. While they may not be able to catch every single issue, the idea that something could work fine on a test server but explode into gibby chunks on the public servers is just stupid.
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Feb 12, 2010, 10:41 PM // 22:41
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#54
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RAGE INCARNATE
Join Date: Apr 2006
Location: Sitting at The Guild Hall 2, being happy.
Guild: Nerd Clan [NK]
Profession: R/
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Quote:
Originally Posted by Kaleban
Bad logic is bad.
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Anyone with games development experiece will tell you that test environments rarely mimick live environments accurately.
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Feb 12, 2010, 11:08 PM // 23:08
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#55
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Ascalonian Squire
Join Date: Feb 2009
Location: United Kingdom
Guild: Cookie Rehab Clinic [LAME]
Profession: Mo/W
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There is nothing you guys can do to make the update come any sooner. Just enjoy GW for now or quit until the update comes. You make me laugh at how common your responses are. I think ANet would be right to keep you strung along for longer just to see your responses....
Last edited by Neo Nugget; Feb 12, 2010 at 11:21 PM // 23:21..
Reason: Let's keep this somewhat civil ok?
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Feb 12, 2010, 11:36 PM // 23:36
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#56
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Jungle Guide
Join Date: May 2005
Location: Hot as hell Florida
Guild: [Wckd]
Profession: Me/
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Quote:
Originally Posted by Unlucky Slayer
Anyone with games development experiece will tell you that test environments rarely mimick live environments accurately.
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Anyone with REAL games development experience will tell you that test environments are designed to mimic live environments as accurately as possible, usually being exactly the same since they're built using the same engine, just with fewer test subjects (a test team vs. the entire playerbase).
A test environment that does not accurately reflect the real environment has no value at all, since any test results cannot be accurately reflected or even extrapolated into the play server environment.
Bottom line is, whatever server the Test Krewe and skill balances are being done on is using the EXACT same rules, engine, and interface as the GW we all know and play. It would actually take MORE work to design a system that was less accurate, since they already have all the coding in place and basically just need to copy/paste from live servers to test. The only logical difference between live and test is the size of the playerbase and the changed skillset.
So again, if you're going to refute a statement, at least think before making ridiculous generalized statements that indicate a total lack of industry know-how and show a total absence of any sort of logical rationale.
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Feb 12, 2010, 11:48 PM // 23:48
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#57
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Grotto Attendant
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
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Quote:
Originally Posted by Kaleban
Anyone with REAL games development experience will tell you that test environments are designed to mimic live environments as accurately as possible, usually being exactly the same since they're built using the same engine, just with fewer test subjects (a test team vs. the entire playerbase).
A test environment that does not accurately reflect the real environment has no value at all, since any test results cannot be accurately reflected or even extrapolated into the play server environment.
Bottom line is, whatever server the Test Krewe and skill balances are being done on is using the EXACT same rules, engine, and interface as the GW we all know and play. It would actually take MORE work to design a system that was less accurate, since they already have all the coding in place and basically just need to copy/paste from live servers to test. The only logical difference between live and test is the size of the playerbase and the changed skillset.
So again, if you're going to refute a statement, at least think before making ridiculous generalized statements that indicate a total lack of industry know-how and show a total absence of any sort of logical rationale.
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Now isn't this explanation scary?
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Feb 12, 2010, 11:51 PM // 23:51
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#58
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Desert Nomad
Join Date: Sep 2007
Location: New Zealand
Guild: CoA
Profession: N/
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I like how everyone discussing this has no REAL game designing experience so they have to put ANYONE in front of what they say.
Truth be told, why would a test server not be trying to mimic the actual gaming server? Whats the point in testing something if you are going to apply the changes to a totally different environment?
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Feb 13, 2010, 12:02 AM // 00:02
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#59
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Forge Runner
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Quote:
Originally Posted by Chocobo1
I like how everyone discussing this has no REAL game designing experience so they have to put ANYONE in front of what they say.
Truth be told, why would a test server not be trying to mimic the actual gaming server? Whats the point in testing something if you are going to apply the changes to a totally different environment?
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This. Anyone who doesn't realize this is an idiot.
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Feb 13, 2010, 12:27 AM // 00:27
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#60
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Lion's Arch Merchant
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Having worked in the corporate IT world for almost 20 years, I can tell you that it's always the GOAL of having identical development and production systems.
In reality, sadly, they are almost never *absolutely* 100% the same.
The differences may be quite subtle, such as a developer changing one setting, and seeing that it had no visible effect, didn't change it back. Also, configuration mistakes happen as well. Over time, they become "out of sync." It just happens. Since developers are human, you just deal with it. At some point, though, it frequently happens that you just need to trash the dev environment, and recreate it.
So are the Anet systems "reasonably identical?" I would hope so. Close enough to test out a skill or two, anyways...
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